Paladin received a major rework in Patch 6.3 on 10 Jan 2023. Please stay tuned for updates. This page is being updated whenever new information is determined. See changelog for a detailed list.
The v2 6.3 rotation is available with more information on this main rotation and the alternative loop (60s and 120s) rotations in the Intro & Rotations page.
The old Resources pre-6.3 can be found at the PLD Resource Archive, including fight guides for p5s-p8s and DSR.
The damage is pretty much exactly the same, pick whichever one you prefer.
Holy Spirit consumes Requiescat stacks, as do the Confiteor combo actions. The Confiteor combo actions are barely worth using with no Requiescat buff
PLD auto-attacks are normalized to 90p every 3s, so with a 1 second cast time (1.5s tooltip cast time minus 0.5s slidecast window), auto-attacks are delayed by 1 second every hardcast. On average, hardcast Holy Spirit is equivalent to 320 potency.
The auto-attack timer is paused for the duration of the cast (i.e. tooltip cast time minus 0.5 seconds). Thus, if your casted ability has a cast time of X, your next auto will always be delayed by X time, regardless of how the auto-attack timer lines up with your cast.
2.50 is ideal
Weave Fight or Flight late in the GCD.
You need to give up damaging substats to get a faster GCD, so it's not free. Plus a significant portion of Paladin's rotation is made up of spells, which aren't affected by Skill Speed
At slow speeds like 2.48, it's possible to get 9 GCDs in FoF by clipping your GCD every minute, but the performance is identical to 2.50 and is infeasible unless you have <10ms ping
At faster speeds like 2.40-2.45, you need to add an extra GCD every minute, which causes oGCDs and buff windows to drift significantly
At even faster speeds (<2.40), you're giving up so many damaging substats to get an additional filler GCD and reduce drift by a tiny amount
Getting 9 GCDs in Fight or Flight is highly execution and latency dependent, on top of being worse than 2.50 in almost all cases. Use 2.50 and avoid double weaving.
Spell Speed affects even less of the rotation than Skill Speed does.
On an infinite simulation (aka worst case killtime, not suitable for any meaningful comparisons) it's ~3% worse. The stronger burst has made it so that it's likely the same or better than 6.2 Paladin in real encounters. We expect it to be similar to WAR/GNB but only time can tell.
Requiescat does a decent chunk of damage and FoF buffs all damage. Use Requiescat inside of Fight or Flight.
6.3 Paladin should be easier to recover than ever. There are three options: