Endwalker 6.3+ PLD Resources

Frequently Asked Questions

Paladin received a major rework in Patch 6.3 on 10 Jan 2023. Please stay tuned for updates. This page is being updated whenever new information is determined. See changelog for a detailed list.

The v2 6.3 rotation is available with more information on this main rotation and the alternative loop (60s and 120s) rotations in the Intro & Rotations page.

The old Resources pre-6.3 can be found at the PLD Resource Archive, including fight guides for p5s-p8s and DSR.

Which rotation should I use? 60s or 120s?

The damage is pretty much exactly the same, pick whichever one you prefer.

  • 60s rotation is potentially easier to learn and remember
  • 120s rotation requires hardcasting filler Holy Spirits, but provides more flexibility with ranged GCDs and slightly more self-healing

Why no Holy Spirit under Requiescat?

Holy Spirit consumes Requiescat stacks, as do the Confiteor combo actions. The Confiteor combo actions are barely worth using with no Requiescat buff

Why is hardcast Holy Spirit not really 350 potency?

PLD auto-attacks are normalized to 90p every 3s, so with a 1 second cast time (1.5s tooltip cast time minus 0.5s slidecast window), auto-attacks are delayed by 1 second every hardcast. On average, hardcast Holy Spirit is equivalent to 320 potency.

How do auto-attacks work with casted spells?

The auto-attack timer is paused for the duration of the cast (i.e. tooltip cast time minus 0.5 seconds). Thus, if your casted ability has a cast time of X, your next auto will always be delayed by X time, regardless of how the auto-attack timer lines up with your cast.

What GCD speed should I use?

2.50 is ideal

How do I play with a faster GCD speed?

Weave Fight or Flight late in the GCD.

Why don't we want 9 GCDs in Fight or Flight? It's free potency.

You need to give up damaging substats to get a faster GCD, so it's not free. Plus a significant portion of Paladin's rotation is made up of spells, which aren't affected by Skill Speed

At slow speeds like 2.48, it's possible to get 9 GCDs in FoF by clipping your GCD every minute, but the performance is identical to 2.50 and is infeasible unless you have <10ms ping

At faster speeds like 2.40-2.45, you need to add an extra GCD every minute, which causes oGCDs and buff windows to drift significantly

At even faster speeds (<2.40), you're giving up so many damaging substats to get an additional filler GCD and reduce drift by a tiny amount

I have very high latency (100+ ms), what speed should I play?

Getting 9 GCDs in Fight or Flight is highly execution and latency dependent, on top of being worse than 2.50 in almost all cases. Use 2.50 and avoid double weaving.

Spell Speed?

Spell Speed affects even less of the rotation than Skill Speed does.

How does Paladin stack up in 6.3?

On an infinite simulation (aka worst case killtime, not suitable for any meaningful comparisons) it's ~3% worse. The stronger burst has made it so that it's likely the same or better than 6.2 Paladin in real encounters. We expect it to be similar to WAR/GNB but only time can tell.

Should I use Requiescat before or after Fight or Flight?

Requiescat does a decent chunk of damage and FoF buffs all damage. Use Requiescat inside of Fight or Flight.

How do I recover the rotation if I lose uptime or make a mistake?

6.3 Paladin should be easier to recover than ever. There are three options:

  • With the standard rotation, as long as your Fight or Flight, Goring Blade, and Requiescat cooldowns remain together, you can continue with the rotation as if nothing happened.
  • With looping rotations, you can either add filler Holy Spirits, drop Atonements, or give up on the loop and switch to the priority based rotation. The exact number of fillers you need to add or remove is situation-dependent and requires both experience and a thorough understanding of the rotation.